

Then, in Act 3, you get the flashlight after the soldier beats you, therefore you can enter and also have the light you needed (a bit strange is that you have to use it on the opened manhole, otherwise Michael will tell you he can’t see anything), but you have no map to find your way inside. By then, you can lift the manhole cover with it but can’t see anything down there because you have no light. You will have an actual reason to go down the sewers only in Act 4, but you can almost access them since Act 2, once you get the crowbar. You basically retrieve “missing pieces” from puzzles you were introduced to earlier in the game, which felt all right when it came to Hunter’s request of getting him a picture of the fuel in exchange for distracting Rod, but it felt less ok about the sewers’ entrance, probably introduced too early game. In Act 4 there are not many items to find or get.

Once you get the key to Michael’s apartment from Rose, everything gets pretty straightforward.
#Dead synchronicity part 2 full size#
Click to view in full size Putting things together (Act 4) Granting Rose’s wishes lead to the only two simultaneous and non-intertwined puzzles in the game, even if to get to the things you need to solve them you have first to reach Beechwood Oracle (in other words, you have to begin Act 3). The key to the chest of your dreams (Act 3)
#Dead synchronicity part 2 series#
The main goal of getting your memory back still keeps the same distance from you as you now have to face another series of puzzles.Ĭolin has a message for you, so you have to distract Rod and his wife in order to speak with him, and Rose wants you to find her imaginary baby and his cradle. Click to view in full sizeĪfter managing to tear down these four walls you will find out that Rose won’t help you if you don’t help her first and that Rod is so disappointed about the research for the cure being abandoned that he won’t help you either. You can’t get to Suicide Park if you don’t dig your way beneath it’s fence you can’t get close to the facility if you don’t cut your way through the bushes you can’t get into the facility if you don’t cut the electric wires you can’t get back, past the Camp’s barrier, if you don’t save the kids first. To take another step further, you have to break through a “wall” that block you from getting to the other side. Also, on your way back to complete these objectives you will have to save Misha’s kids from the soldiers, in order to get into the Camp again.Īll of the puzzles that you have to solve in order to complete these tasks are actually very intertwined.

The journey to complete these two objectives will eventually lead you to the same place, which is the Facility, where you will find both the morphine and the reports about the cure (you won’t be able to leave the place if you don’t find the reports). In Act 4 things get easier again, guiding the player towards the end of the game.Īt the end of Act 1 you have basically two main objectives: find the cure for Colin and gain enough money to talk with Rose by finding some morphine for Misha’s husband. In Act 2 and 3 puzzles increase in number and complexity. Click to view in full sizeĪt a glance: the first one is pretty linear, easy and “independent”.

A world that lives by the motto: “You gotta do what you gotta do”.įictiorama Studios developed the game trying to create an old school experience, inspired by “classic” adventure games, that would feature: lots of places to visit in an “open-world” approach and multiple puzzles to be solved simultaneously while advancing the story. Michael wakes up without any memory of his past and meets the world after the catastrophe, a world where morals and history seem not to matter anymore. After a series of catastrophic events that goes by the name of “ The Great Wave“, an horrendous pandemic began to spread and nobody seems to have found a cure while time itself is collapsing. The game features a serious, dark and, sometimes, gruesome story. Dead Synchronicity: Tomorrow Comes Today is the first installment of a series of point and click adventure games developed by Fictiorama Studios and published by Daedalic Entertainment.
